Call of Duty World at War Cheats

While playing the game, press ~ to display the console window. Type "devmap mak" and press [Enter] to enable cheat mode. Then, type one of the following codes at the console window and press [Enter] to activate the corresponding cheat function:

Result Cheat Code
God mode god
Double health and can survive one grenade explosion demigod
All weapons give all
Infinite amunition sf_use_ignoreammo 1
No clipping mode noclip
Flight mode ufo
Teleport to a node jumptonode
Disable AI notarget
List maps mapname
Change maps map [map name]
Change maps with cheat mode enabled devmap [map name]
Black and white movie mode sf_use_bw 1
Photo negative mode sf_use_invert 1
Silent movie mode sf_use_chaplin 1
Commit suicide kill


  • Map names

  • Use one of the following values with the "map [map name]" or "devmap [map name]" code:

    Mission Code

    Semper Fi mak
    Little Resistance pel1
    Hard Landing pel2
    Vendetta sniper
    Their Land, Their Blood see1
    Burn 'Em Out pel1a
    Relentless pel1b
    Blood & Iron see2
    Ring Of Steel ber1
    Eviction ber2
    Black Cats pby_fly
    Blowtorch And Corkscrew oki2
    Breaking Point oki3
    Heart of the Reich ber3
    Downfall ber3b
    Nacht der Untoten nazi_zombie_prototype



  • Hardcore Team Deathmatch mode

  • Reach Level 13 to unlock Hardcore Team Deathmatch mode.

  • Veteran mode

  • Reach Level 32 to unlock Veteran mode, which is a Co-op mode with much tougher enemies.

  • Zombie mode

  • Successfully complete Campaign mode to unlock Zombie mode, which is a four-player Co-op mode against endless waves of Nazi zombies.

  • Ray Gun in "Little Resistance" mission

  • After the boat crashes, call in an air strike on the specified location. Run up to the beach, and move to the right. You will find a small puddle at the right side of the beach. Stand in it briefly, then move towards the middle of the beach to find a smaller puddle. Stand in that puddle briefly. Move towards the far left side of the beach. Stand briefly in the puddle in the barb wire. After several seconds, the screen will shake, and you will hear strange voices. Four lion statues will rise out of the ground with alien Ray Guns in their mouths. -From: Chris Hauserman

  • Bonus weapons

  • Successfully complete the indicated task to unlock the corresponding weapon or weapon attachment:

    Bolt Action Rifles
    Springfield: Reach Level 4.
    Bayonet: Successfully complete Marksman Challenge 1 (increases melee attack range).
    Rifle Grenade: Successfully complete Marksman Challenge 2 (grenade launcher attachment, replaces Perk 1 slot).

    Arisaka: Reach Level 4.
    Sniper Scope: Successfully complete Marksman Challenge 1 (increases accuracy and range).
    Bayonet: Successfully complete Marksman Challenge 2 (increases melee attack range).
    Rifle Grenade: Successfully complete Marksman Challenge 3 (grenade launcher attachment, replaces Perk 1 slot).

    Mosin-Nagant: Reach Level 21.
    Sniper Scope: Successfully complete Marksman Challenge 1 (increases accuracy and range).
    Bayonet: Successfully complete Marksman Challenge 2 (increases melee attack range).
    Rifle Grenade: Successfully complete Marksman Challenge 3 (grenade launcher attachment, replaces Perk 1 slot).

    Kar98k: Reach Level 41.
    Sniper Scope: Successfully complete Marksman Challenge 1 (increases accuracy and range).
    Bayonet: Successfully complete Marksman Challenge 2 (increases melee attack range).
    Rifle Grenade: Successfully complete Marksman Challenge 3 (grenade launcher attachment, replaces Perk 1 slot).

    PTRS-41: Reach Level 57.
    Sniper Scope: Successfully complete Marksman Challenge 1 (increases accuracy and range).
    Bayonet: Successfully complete Marksman Challenge 2 (increases melee attack range).
    Rifle Grenade: Successfully complete Marksman Challenge 3 (grenade launcher attachment, replaces Perk 1 slot).


    Rifles
    SVT-40: Reach Level 4.
    Flash Hider: Successfully complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
    Aperture Sight: Successfully complete Marksman Challenge 2 (precision sight).
    Telescopic Sight: Successfully complete Marksman Challenge 3 (enhanced telescopic sight).

    Gewehr 43: Reach Level 7.
    Suppressor: Successfully complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
    Aperture Sight: Successfully complete Marksman Challenge 2 (precision sight).
    Telescopic Sight: Successfully complete Marksman Challenge 3 (enhanced telescopic sight).
    Rifle Grenade: Successfully complete Marksman Challenge 4 (grenade launcher attachment, replaces Perk 1 slot).

    M1 Garand: Reach Level 17.
    Flash Hider: Successfully complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
    Bayonet: Successfully complete Marksman Challenge 2 (increases melee attack range).
    Sniper Scope: Successfully complete Marksman Challenge 3 (increases accuracy and range).
    Rifle Grenade: Successfully complete Marksman Challenge 4 (grenade launcher attachment, replaces Perk 1 slot).

    STG-44: Reach Level 37.
    Flash Hider: Successfully complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
    Aperture Sight: Successfully complete Marksman Challenge 2 (precision sight).
    Telescopic Sight: Successfully complete Marksman Challenge 3 (enhanced telescopic sight).

    M1A1 Carbine: Reach Level 65.
    Flash Hider: Successfully complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
    Aperture Sight: Successfully complete Marksman Challenge 2 (precision sight).
    Bayonet: Successfully complete Marksman Challenge 3 (increases melee attack range).
    Box Magazine: Successfully complete Marksman Challenge 4 (increases ammunition capacity).


    Sub Machine Guns
    Thompson: Reach Level 4.
    Suppressor: Successfully complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
    Aperture Sight: Successfully complete Marksman Challenge 2 (precision sight).
    Round Drum: Successfully complete Marksman Challenge 3 (increased ammunition capacity).

    MP40: Reach Level 10
    Suppressor: Successfully complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
    Aperture Sight: Successfully complete Marksman Challenge 2 (precision sight).
    Dual Magazine: Successfully complete Marksman Challenge 3 (increased ammunition capacity).

    Type 100: Reach Level 25.
    Suppressor: Successfully complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
    Aperture Sight: Successfully complete Marksman Challenge 2 (precision sight).
    Box Magazine: Successfully complete Marksman Challenge 3 (increases ammunition capacity).

    Ppsh-41: Reach Level 53.
    Aperture Sight: Successfully complete Marksman Challenge 1 (precision sight).
    Round Drum: Successfully complete Marksman Challenge 2 (increased ammunition capacity).


    Shotguns
    M1897 Trench Gun: Reach Level 4.
    Grip: Successfully complete Marksman Challenge 1 (vertical foregrip to reduce recoil, replaces Perk slot 1).
    Bayonet: Successfully complete Marksman Challenge 2 (increases melee attack range).

    Double Barreled Shotgun: Reach Level 29.
    Grip: Successfully complete Marksman Challenge 1 (vertical foregrip to reduce recoil, replaces Perk slot 1).
    Sawed-Off Shotgun: Successfully complete Marksman Challenge 2 (increases weapon spread, but reduces accuracy).


    Machine Guns
    Type 99: Reach Level 4. Bipod: Successfully complete Marksman Challenge 1 (reduces motion for more accuracy).
    Bayonet: Successfully complete Marksman Challenge 2 (increases melee attack range).

    BAR: Reach Level 4.
    Bipod: Successfully complete Marksman Challenge 1 (reduces motion for more accuracy).
    DP-28: Reach Level 13.
    Bipod: Successfully complete Marksman Challenge 1 (reduces motion for more accuracy).
    MG 42: Reach Level 33.
    Bipod: Successfully complete Marksman Challenge 1 (reduces motion for more accuracy).
    FG 42: Reach Level 45.
    Bipod: Successfully complete Marksman Challenge 1 (reduces motion for more accuracy).
    Telescopic Sight: Successfully complete Marksman Challenge 2 (enhanced telescopic sight).

    Browning M1919: Reach Level 61.
    Bipod: Successfully complete Marksman Challenge 1 (reduces motion for more accuracy).

    Pistols
    Colt M1911: Reach Level 4.
    Nambu: Reach Level 4.
    Walther P38: Reach Level 4.
    Tokarev TT-33: Reach Level 21.
    .357 Magnum: Reach Level 49.


    Primary Grenades
    Frag: Reach Level 4.
    N 74 ST: Reach Level 4.
    Molotov Cocktail: Reach Level 10.
    Special Grenades
    Smoke: Reach Level 4.
    Tabun Gas: Reach Level 4.
    Signal Flare: Reach Level 4.



  • Extra custom weapon slots

  • Reach the indicated Prestige rank to unlock the corresponding extra custom weapon slot:

    6: First Prestige
    7: Second Prestige
    8: Fourth Prestige
    9: Seventh Prestige
    10: Tenth Prestige

  • Perks

  • Successfully complete the indicated task to unlock the corresponding perk:

    Perk Slot 1
    Special Grenade x3: Reach Level 4 (three special grenades, no smoke).
    Satchel Charge x2: Reach Level 4 (two remote detonation explosives).
    M9A1 Bazooka x2: Reach Level 4 (bazooka with two rockets).
    Bomb Squad: Reach Level 16 (seek out enemy explosives).
    Bouncing Betty x2: Reach Level 24 (two pressure activated mines).
    Bandolier: Reach Level 40 (extra ammunition magazines).
    Primary Grenade x2: Reach Level 44 (two primary grenades).
    M2 Flamethrower: Reach Level 65 (projects a controlled stream of fire).

    Perk Slot 2
    Stopping Power: Reach Level 4 (increased bullet damage).
    Fireworks: Reach Level 4 (higher explosive weapon damage).
    Flak Jacket: Reach Level 4 (reduce explosive damage).
    Gas Mask: Reach Level 4 (protect against Tabun Gas).
    Juggernaut: Reach Level 4 (increased health).
    Camouflage: Reach Level 12 (undetectable to enemy recon planes).
    Sleight Of Hand: Reach Level 28 (faster reload).
    Shades: Reach Level 32 (reduce intensity of signal flares).
    Double Tap: Reach Level 36 (increased rate of fire).
    Overkill: Reach Level 56 (carry two primary guns, no pistol).

    Perk Slot 3
    Deep Impact: Reach Level 4 (deeper bullet penetration).
    Extreme Conditioning: Reach Level 4 (sprint for longer distances).
    Steady Aim: Reach Level 4 (increased hip fire accuracy).
    Toss back: Reach Level 6 (reset fuse of picked up grenades).
    Second Chance: Reach Level 9 (revive downed allies).
    Martyrdom: Reach Level 20 (drop a live grenade when killed).
    Fireproof: Reach Level 48 (reduce fire based weapon damage).
    Dead Silence: Reach Level 52 (less sound when you move).
    Iron Lungs: Reach Level 60 (longer breath hold while sniping).
    Reconnaissance: Reach Level 64 (show enemy dogs, artillery, and tanks).

    Vehicle Perks
    Water Cooler: Reach Level 4 (decreased turret overheat).
    Greased Bearings: Reach Level 4 (increased turret rotation speed).
    Ordnance Training: Reach Level 12 (decrease reload time of turrets).
    Lead Foot: Reach Level 28 (increases tank top speed).
    Coaxial Machine Gun: Reach Level 40 (driver controlled machine gun).

  • Death Card locations

  • The Death Cards can be found at the following locations. Collect a Death Card to unlock its effect in Co-op mode.
  • Thunder

  • Mission: Semper Fi (Eight of Hearts) Effect: Headshots cause enemies to explode Location: At the very beginning after leaving the shack, you will see another shack to the right. The card is inside.
  • Hard Headed

  • Mission: Little Resistance (Four of Clubs) Effect: Enemies take less bullet damage Location: At the end of the mission before going into the last building, look to the right. The card is in a corner of bushes.
  • Suicide King

  • Mission: Hard Landing (King of Hearts) Effect: Fire explosive pistol rounds while downed Location: About halfway through the mission you will see a big building with a mini-trench outside. Enter the building, and go into the lower level. The card is to the right when you go into the room with the stairs.
  • Cold Dead Hands

  • Mission: Vendetta (Five of Diamonds) Effect: Enemies take their weapons with them to the grave Location: After the sniper section at the first part of the mission, Reznov will lead you through a building. Follow the bar around to the end to find the card.
  • Sticks & Stones

  • Mission: Their Land, Their Blood (Joker) Effect: Your weapon arsenal consists of a knife and rocks Location: Destroy the tanks, and go through the barn. Search the stalls to your right to find the card.
  • Vampire

  • Mission: Burn 'em Out (Queen of Hearts) Effect: Can only recharge your health by getting kills Location: Just before the second mortar position is a bunker to the left. The card is inside.
  • Flak Jacket

  • Mission: Relentless (Nine of Diamonds) Effect: Enemies take less explosive damage Location: At the end of the mission, take either the left or right path. Eventually the paths will reconnect. The card is about halfway down the path.
  • Body Armor

  • Mission: Ring of Steel (Jack of Spades) Effect: Enemies die by headshot only Location: Enter the asylum, the immediately go to the left. The card is in the far bottom left corner.
  • Undead Soldier

  • Mission: Eviction (Ace of Spades) Effect: Enemies come back from the dead Location: During the first half of the mission, just after the kitchen area, you will eventually see a room to your right that has a large hole in it. Drop down to find the card.
  • Painkiller

  • Mission: Blowtorch & Corkscrew (Ten of Clubs) Effect: Shoot downed Co-op teammates to revive them Location: Go to the left as you move toward the second bunker. A Japanese soldier hanging upside down is near the card.
  • Berserker

  • Mission: Breaking Point (Three of Diamonds) Effect: Get three kills in five seconds to become Berserk Location: Clear all four mortar pits, then go to the small shack in the south of this area. The card is inside.
  • Paintball

  • Mission: Heart of the Reich (Six of Clubs) Effect: Paintball guns Location: The card is in the closed-off subway entrance across the street from the start of the mission.
  • Victory

  • Mission: Downfall (Two of Spades) Effect: Limits your HUD, turns on friendly fire, and bleed out in half the time Location: Before you get to the theater, some of your allies will break through a door to your right. The card is past that door.

  • Multiplayer kill streak bonuses

  • Kill the indicated number of enemies in a row in Multiplayer mode to get the corresponding bonus:

    3 enemies: Recon plane displays enemies on your team's radar.
    5 enemies: Artillery strike that can be placed anywhere on the map.
    7 enemies: Send out an angry pack of dogs against the enemy.


  • Extra ammunition

  • Use the following trick if run out or are running low on ammunition on any mission in Solo mode on any difficulty. Find a non-essential teammate (someone not involved in the story line). Walk up to him, and aim the reticule next to his head or torso. Knife the air, and as you do so move slightly towards them so that the reticule is over them. If done correctly, he should die and drop his weapon. Non-essential teammates will get replaced when you walk into a battle. If the teammate does not die but keeps getting back up, they are essential to the story (for example, Sgt. Roebuck and Sgt. Rezenov).

  • Hide among the dead in Multiplayer mode

  • Find some dead bodies. Run up to them, and make sure no one else is around besides your teammates. Get down into a laying position. Then, crawl into what appears to be the body of the dead person, so it looks like there are fragments of the body around your HUD. Lower your gun, but have it high enough to still see what is coming. This trick will make it harder for people to see you unless they are paying close attention to the ground. The flaws to this trick are that people can sneak up from behind and see you, and you can only see in one direction without moving. After a few kills, move to another location because other players will pick up on your trick and grenade or rush you.

  • Easy money in Nacht Der Untoten

  • For the first few rounds, let all the zombies break down the boards and come inside. Then, use your pistol or knife to kill them to get more points than simply shooting them once in the head. A knife to the head will earn 130 points per kill. Once all of the zombies are dead, patch up the boards. You will have much more money than if you simply killed them as they approached. Note: After level 3, the zombies are too powerful to be taken down this way.

  • Preparing for next round in Nacht Der Untoten

  • At the end of each round, do not kill the last zombie. Kill all of the others, but allow one to live. When it has entered the building, throw a grenade at it to blow off its legs. It should now crawl slowly on the ground, leaving you plenty of time to patch up any necessary windows. The next round will not begin until you kill him. He is easy to evade. Use this opportunity to prepare for the next round. When you are ready, kill him to end the round.

  • Hidden radio music in Nacht Der Untoten

  • Start any type of Nazi Zombie game, and unlock the door to the Mystery Box room. Go to the Mystery Box. Go over to the right, and look at a table to find a radio. Shoot a bullet at the radio. After a few seconds, you will hear random types of music such as rock, disco, opera, and some in-game music such as the Russian victory song, the final mission music, or the Japanese combat music. The music will stop in between rounds but will then start again. Every player in game should hear it.


  • Sniping locations

  • Airfield

  • In the middle of the map is a two story concrete building. Place satchels or Bouncing Bettys to protect your location. There is also a large white estate with a ladder and staircase in front of it that can be used as a sniping location.
  • Castle

  • There are many good sniping positions on this map. The first is a small room overlooking the garden and the front staircase. To get to this room, either climb the ladder or go up the stairs. The second location is a small room that has a clear line of sight into the room mentioned above. To get to this room, go to the bottom of the map, and climb up the staircase. You should be on a wooden porch that connects to the gardens. Turn left, and you will be in the room.
  • Cliffside

  • There are two concrete bunkers in this map. Go to the one on the edge of the cliff. From this room, you can snipe players as they run by and also shoot them trying the get in from behind.
  • Courtyard

  • At the end of the courtyard, go into the shack, and turn right. Use the portion of wall that is jutting out to hop into the tree.
    • Dome
    There is a platform with a ladder on the side of the building. To get to this platform, you can either climb the ladder or go up the stairs inside. This spot connects to a ledge inside the building.
  • Downfall

  • There is a bunker/cave in the upper left corner of the map (second row of buildings). This bunker has a clear shot of enemy respawn points and has good protection from tanks. Make sure to use Bouncing Bettys to protect yourself.
  • Hangar

  • On the second floor of the hangar is a small room. From the outside, you can get to it by climbing up the rubble pile on the side of the building. Go to the porch outside the hanger entrance. Close to the hanger is a large white carved stone. Jump on it, and try and hop over the fence. You will fail, but will land on the fence.
  • Makin

  • Go to the circular building, and look through the stair entrance. There should be a hut with two rectangular windows overlooking the sandy area that can be used as a sniper position. Also, there is a tall building on the water with windows overlooking the entire map that can be used.
  • Outskirts

  • Once inside the church tower, look through the circular window. There is a white building with a small balcony in the distance. Use it to snipe from.
  • Roundhouse

  • There is a platform/hallway that goes over the middle of the map. To get to it, go behind the trashed locomotives. Climb up the staircase, and turn left at the round platform. You should have a good view of the whole roundhouse in the middle of the map.
  • Upheaval

  • Towards the top of the map is building with two windows that overlook the whole area. Note: Other players will try to get you. Go into the house next to the burning house. Stand on a windowsill, and face the side. You should fall on a ledge below. Enter the burning house. Go up the steps and out the window in the same way to hit a ledge below.